During the planning of any media text the audience is always one of the most crucial factors, as they are how institutions are to make the majority of their profit.
I have looked at the Katz and Blumler theory of media Uses and Gratification, it focuses on how audience shape media than vice versa, suggesting that audiences take a more active role in involving media, like films, into their lives. People use media to fill certain gratifications, so types of media like the mass are competitive over gaining audience gratification, examples of these can be seen below:
- Information: Films used for satisfying audience curiosity, and keeping them informed, for example from films based on true stories.
- Personal Identity: For reinforcing models of behaviour and an audience can find out what interests them and narrow their viewing, to a particular type of genre for example. Our short film will be a 'Drama' genre, thus reaching a more niche audience as many mass films nowadays are hybrids of this genre, and young audiences can relate to the teenagers in our film.
- Integration and Social Interaction: For social empathy, interaction and connecting with others; films can be discussed and shared amongst people for these gratifications. Our short film could gratify social interaction as the young audience can socialised with friends/family for further understanding.
This website provides further information of the Uses and Gratification theory:
http://en.wikibooks.org/wiki/Communication_Theory/Uses_and_Gratifications
Technology Impact on Audiences
-Old media, TV/Print/Radio, has to work harder to maintain audience numbers. Newspapers continue making profit by printing less copies and switching to online distribution to reduce production costs.
-Digital technology has made audience fragmented, dividing them into smaller groups which are harder to define. To continue making profit, magazines, for example, are often distributed in hardcopies as well as online to reach as many people as possible, although this can bring forth the issue of piracy which affects the numbers of their audience. Search engines and websites also gain money from advertisers by carefully constructing ads to target specific audiences.
Audiences are divided into categories based on social class known as Demographics; producers being particularly interested in audience:
- Income/Status
- Age
- Gender
- Race
- Location
These shape media texts to particular groups by their defined viewing habits, e.g Horror genre films today are known to be most popular with young audiences. According to the demographic group table below that I created, our short film would be shaped for Group E, particularly students as they can relate the most with our teenage characters.
Group letter
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Income boundaries
|
A
|
Well-paid professionals e.g. Doctors/Scientist
|
B
|
Fairly well-paid professionals e.g. Teachers
|
C1
|
‘White Collar’ professions e.g. Nurses
|
C2
|
‘Blue Collar’ professions e.g. Carpenters
|
D
|
Manual workers e.g. Drivers
|
E
|
Unemployed, Students, Pensioners
|
Demographics are often not enough for institutions to tell what an audience desires to see, therefore Psychographic profiles are used. These often refer to stereotypes by classifying specific audiences on their social class, lifestyle and personality characteristics based on the assumption that the media products they consume reflect their lives.
 |
A table showing film psychographics clearly |
From the table above I believe our short film would reach the 'aspirers' psychographic as they are typically a younger audience, although our film may also attract 'strugglers' as they may relate to our main character for escapism. The table can be found on this Slideshare that I found very helpful when researching film Demographics and Psychographics:
A huge sum of money is also paid on audience research by institutions so that they can be assured that their product will make a profit. This can take the shape of questionnaires, focus groups and pre-film screenings; my group and I will consider creating an animatic of our film storyboard to show to a target audience for feedback, and there is also the opportunity to use sites such as
www.surveymonkey.com.